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Share. Not as much of a leap forward as we'd hoped, but single-player makes big strides.Here GOLDVK.COM would like to guide you how to play nfl 18 early.
BY DUSTIN TOMS Ask Tom Brady and Matt Ryan what they think about halftime adjustments. Those adjustments, major or minor, are the key to winning any football game – the types of championship-caliber adjustments we hoped for from Madden’s move to the Frostbite Engine in Madden NFL 18. The engine has enhanced the graphics dramatically and added an immense amount of detail to the absolutely wonderful Longshot story mode, but EA Sports misses the opportunity to really make its mark by refreshing the gameplay in meaningful ways.
While playing a rematch of last season’s Patriots vs. Falcons Super Bowl, it was easy to get distracted by the lighting effects and the improved body types, which, to my eye, have both taken the largest leap of any of Madden 18’s graphical upgrades. While watching a replay I noticed details like how the glimmer of the sun flickered off of a receiver’s helmet, and even while referees are announcing penalties you can see that the glare in their faces is real.
Madden NFL 18 - rning A 4th Down Into A T

The body types brought a second glance from the moment I turned on Madden NFL 18. Players still look a bit stiff and can run into each other while walking around between plays, but each position and body type is well represented, which is more than previous Maddens can say. And while it’s a smaller touch, stadium and uniform detail have really stuck out to me. The pop from the Seahawks’ lime green and the Buccaneers’ orange is a highly appreciated detail.
On the more tangible side, the engine switch makes gameplay look more fluid thanks to enhanced movement and interaction animations. My expectations weren’t too high considering FIFA’s first foray with Frostbite encountered speed bumps from using old animations in the new engine, but Madden doesn’t encounter the same problems. The new animations look great and aren’t repetitive, and so do the one-on-one interactions are strong and fluid in every activity I’ve seen (line play, secondary coverage, and tackling). When I picked off Russell Wilson in the red zone, my DB was tripped up by Doug Baldwin, and when I took a closer look at the replay the animation was spot on. (It’s a shame that to truly appreciate the animations you need to watch the replays, but I highly recommend taking the time to do it.) Gang tackling looks smoother as well, but we still see bowling pins and unnatural-looking rag dolls on occasion.

The new Target Passing mechanic, which allows you to lead your pass catcher, is a doozy to learn (or maybe I’m just terrible at it) because it moves extremely fast and demands on-point precision. I don’t always complete a pass, but I’m slowly getting the hang of it and how to lead correctly. I don’t think accuracy ratings play into the mechanic, which turns it into a mini-game inside the passing game. I don’t see the point of the mechanic because it doesn’t give me any reason as to why it’s better or a preferred way to be more accurate. Open practice is going to be your friend while learning how to use this, but I’ll stick with traditional button passing.